A template sells in one click and then generates questions forever. Price the support in, write the read-me first, and decide what you will not answer.
Sailo team13 min read
You sold eleven copies of your template this week and answered thirty-one messages about it. That's the bit nobody mentions. The making was hard and finite; the answering is easy and never stops, and by month three you're doing unpaid tech support for a R180 product.
Selling a template needs three things: a file that opens on the software people actually have, a page with a price and a screenshot of the finished result, and a read-me that answers the four questions every single buyer asks. The third one is the whole job. Get it right and your inbox stays quiet. Get it wrong and every sale costs you fifteen minutes you didn't charge for.
That's the real economics of templates. Zero marginal cost on the file, meaningful marginal cost on the human.
Not a design. A shortcut past a decision they didn't want to make.
Nobody buys a Notion template because it's beautiful. They buy it at 11pm because they've opened a blank page four times this month and closed it again. Nobody buys a Lightroom preset pack for the sliders. They buy it because their photos look different from each other and they can't work out why.
This matters for what you write on the page. The screenshot of the finished thing does more selling than any paragraph you'll write, and the paragraph should say what the buyer walks away with, not what's inside the file. "Twelve presets" is a spec. "Your feed looks like one person shot it" is the product.
It also matters for support, which is the point of this article, because a buyer who bought a shortcut has no patience for a detour. The moment your template asks them to do setup, you've broken the promise and they will message you.
Across most template shops, the inbox looks roughly the same. Not identical, but close enough that you can pre-empt it.
Everything else is a long tail. Those four are 80% of the volume, and all four can be killed on the product page and in one text file.
This is backwards from how everyone does it, and it's the reason most template sellers are drowning.
Open a plain text file. Not a PDF, not a Word document with a header image. A .txt file that opens instantly on anything, including a five-year-old Android in a bad signal area. Then write, in this order:
Then write the product page from the read-me. The compatibility line at the top of the read-me becomes the compatibility line on the listing. The install steps become the "how it works" section. You've written both at once and they can't contradict each other, which is a failure mode you'll otherwise hit within a month of your first update.
The read-me is not documentation. It's the cheapest employee you will ever hire.
A few practical things about getting a template out of your machine and onto someone else's.
Zip almost everything. A preset pack is a folder of .xmp files. A Cricut cut file listing is a folder of .svg files. A brand kit is fonts plus a PDF plus a colour swatch file. All of those need to arrive as one thing, and a zip is that thing. On Sailo, digital products accept zip, 7z and rar, plus PDF, epub, Word, Excel, PowerPoint, plain text, CSV, images, audio and video files. Bare .svg, .html and .js files are rejected on upload, for security reasons, so if you sell cut files or web templates you zip them or you don't ship them. That refusal catches people out and the error message doesn't explain why.
Each file has to be under 100 MB. Fine for presets and documents. Not fine for a video course or a 2 GB stock footage pack, and the way around it is covered in how to send large files to customers.
Name the files like a person did it. Coastal-Presets-v2-README.txt and not Untitled-final-FINAL(3).txt. Buyers screenshot filenames when they message you. Make the screenshot useful.
Test on a phone before you list. Buy your own template on your own page, on your own phone, on mobile data with wifi off. Roughly half of template buyers in most markets are on a phone, and the failure you find in that four-minute test is the failure you'd otherwise find in forty support messages.
Someone buys your R180 template and asks if you can swap the colours to match their salon's branding. What you say next decides whether you have a business or a second unpaid job.
Say yes, at a price, with a number. "I do custom versions at R750, usually two working days." Most people say no thanks and go colour it themselves, which is the outcome you wanted. Some say yes and you've found a service line that pays four times better than the template.
What you must not do is say yes for free "just this once". You'll do it twice, then resent it, then start ignoring messages, and ignoring messages is how a template shop dies quietly. The person who asked isn't being unreasonable. They just don't know where the line is, because you never drew it.
If custom work starts eating your week, that's an hour you're selling, and hours behave nothing like files. How to sell digital products and services online covers why the two need opposite handling and why one of them has a hard ceiling.
One email on pricing, photographs, delivery and getting paid. No pitch, no filler.
Here's the arithmetic that changes how you price.
Say your template is R180 and it takes you an average of 8 minutes of messaging per sale. Sell 40 copies a month and that's R7,200 of revenue and 5 hours 20 minutes of unpaid support. At any rate you'd accept for your own time, that support is eating a quarter of the revenue or more.
Now do the same at R450. Same template, same support load per sale, but you probably sell 22 instead of 40 because the price filters. Revenue R9,900, support 2 hours 56 minutes. More money, half the messages.
Cheap templates attract the buyers who need the most help. That's not snobbery, it's just true, and every template seller discovers it around month four. The person paying R80 is more likely to be trying it on a cracked version of the software on a borrowed laptop, and the person paying R450 has already decided this is for work.
If you've never set a number on something intangible, how to price a digital product for the first time walks through why prices sit in bands and why R180 and R220 sell about the same.
Sailo lets you set a download limit and an expiry on a digital product. Five downloads and 30 days is a sensible pair for a single PDF. For a template pack, read the next sentence twice.
The limit counts every file the buyer opens, across the whole order, not every time they open your product. So if your pack is nine separate .xmp files uploaded individually and the limit is five, the buyer downloads five of the nine and the sixth one returns an error. They will message you, they'll be annoyed, and they'll be right.
Two fixes. Ship the pack as one zip, which is one download, and set the limit to five so they get five clean attempts. Or upload the files separately and set the limit to something like 25. The first is better in nearly every case, and it also means the read-me travels inside the zip where it belongs instead of sitting beside it being ignored.
Expiry is worth setting too, at 30 days rather than never, because a link that lives forever is a link that gets pasted into a group chat forever. It's a speed bump and not a lock. Treat it as one.
Thandi shoots weddings and sells three Lightroom preset packs at R180, R180 and R320. About 35 sales a month, mostly from Instagram, mostly on phones.
Her first version was nine loose .xmp files with a PDF guide, a download limit of 5, and no compatibility line on the page. In her first month she got 41 support messages on 28 sales. Twenty-two of them were "does this work on my phone", eleven were "I only got some of the files", the rest were fonts and refunds.
What she changed, in the order that mattered:
README.txt inside it, and put the pack name and version in the filename.Support went from 41 messages to 9. Sales dipped to 24 and revenue went up. The nine remaining messages were mostly people asking if she'd do a custom pack, and she now charges R900 for that and books two a month.
The thing she'd tell you if you asked: the compatibility line at the top of the listing did more than everything else combined, and she'd been keeping it at the bottom under the specs because she thought it looked negative.
This is the honest limitation for template sellers and it catches people the first weekend they sell anything.
Files unlock on payment confirmation. If the buyer pays by card, the card network confirms it in seconds and the download link goes out while you're asleep. If the buyer pays by bank transfer, or into a wallet whose details you've typed into your payment instructions, then the thing confirming payment is you. Sailo can't tell you a transfer arrived. Only your bank can.
So the buyer who pays at 11:40pm on a Saturday gets the file when you check your banking app on Sunday morning, and if that isn't written on the page they will spend eight hours assuming they've been robbed. Write it: "Presets are sent once I've confirmed your payment, usually within a few hours and always by 10am."
Card payments remove the lag, and on Sailo they need a connected Stripe account, and cost 1–3% of the goods on top of Stripe's own fee. On a R290 pack that's about R1.45 to Sailo. The subscription is the real decision, and at 24 sales a month it's a close call rather than an obvious yes.
One more limit worth knowing before you list: the free plan caps at 10 products. Three packs and a bundle is nothing. Listing every preset individually because it feels like more inventory will hit that wall by the end of the month, and it was a bad idea anyway, because 20 near-identical listings compete with each other and confuse the buyer.
Don't ship a template that needs a font you can't legally include. Either use a free font, or use a system font, or link the font and say so in the read-me. A missing font is the third most common support message and it's entirely preventable.
Don't version silently. If you fix something, say which version it is and tell the people who already bought. What that involves, including what happens to a buyer whose download link has already expired, is in what to do when you update a file people already bought.
Don't sell a template and a tutorial as separate products at first. Put the tutorial inside the pack. You'll be tempted to split them because two products feel like more business. It isn't. It's two support queues.
Don't answer support in four places. Pick one channel, put it in the read-me, and route everything there. Comments, DMs, email and WhatsApp at once is how you lose a message and then a review.
Write the read-me first, as a .txt file, with the compatibility line at the top and your custom-work price at the bottom. Zip it in with the files. Put the same compatibility line as the first line of the product description, above the pretty copy.
Then buy your own template on your own phone, on mobile data, and time how long it takes you to get from payment to a working preset. Whatever that number is, it's the number your buyers experience, and it's the only support metric that matters.
If you've got three packs that keep getting bought together, the next thing to read is how to bundle digital products, which covers when a bundle earns you more and when it just puts your best seller on sale.
Written by
Sailo team
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